11/9/2022 0 Comments Civ 5 culture victory![]() ![]() With my city founded I immediately started production on a monument and research on calendar (via pottery). This was a relief, as it meant I could avoid falling behind on the early production and research. I was able to found my city on the very first turn the great city of Istanbul. Grasslands for farming, coastal waters for gold, food, and the eventual navy I would need, and good access to a decent selection of resources and luxuries. The tundra hex to the SW of my settler looked like a promising spot - equidistant between the hills I could then see - and moving my settler there just sealed the deal. In addition, this uncovered ruins across the bay, which meant I could count on at least one early boost. Another hill, this one with gold, meant even better production and another luxury. Upon moving my warrior to the SE, however, the situation only improved. In a one city game, city placement is crucial, and I was worried that I would have to spend several turns scouting the area to find an ideal spot. And the hill gave hope that I would not suffer too badly for production. ![]() The furs meant I would have at least one early luxury for happiness and trading, as well as the gold income I knew would be key. The snow and tundra told me that I was near the edge of the map, which would be a great help to remaining unnoticed for as long as possible. With my settler spawning one hex to the north-east of my final city location, and my warrior one hex north-east of that, I could already see snow, tundra, a hill to the west, and furs. Though I didn't fully appreciate just how good it was at the time, there were promising indicators early on. My starting placement, however, was fantastically fortuitous for my goal. The leader bonuses were not particularly helpful for a cultural win, but the barbarian navy could prove helpful for my defensive strategy. I spawned as Suleiman of the Ottomans, a choice that was fairly neutral to my goals. Everything else was left standard: standard map size, standard game pace, all civs (including mine) left to random chance, and a difficulty of prince (normal). I knew from previous games that a few well-trained naval units could hold-off mass invading armies. I knew that defense was going to be the most pressing issue while attempting this goal, so I hedged my bets just a bit by picking an archipelago map type. And with the one city achievement sitting there taunting me, I decided, why not, I'll go all-in and see if I can pull off the one city cultural victory. Once my Great and Bountiful British Empire of North America reached the stars before any other civilization, it was time to start up yet another game to try for a cultural victory. The streamlined gameplay makes multiple game runs a much more viable option now, since even late-game empire management does not devolve into the arduous stack management and city micro of previous iterations. ![]() After having played several games where I aimed for good 'ole military domination, I decided to branch out and try for the other victory conditions (the associated achievements had nothing to do with the decision, I swear!). ![]() All of the core gameplay I know and love is in there, and the new hex system and non-stacking combat units make for much more interesting strategic decisions about combat and city placement (in particular, chokepoints in the terrain, such as mountain ranges and lakes, are much more important as natural borders). I've been playing Civilization 5 recently, and enjoying every minute of it. ![]()
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